{"id":143,"date":"2024-06-13T14:54:46","date_gmt":"2024-06-13T06:54:46","guid":{"rendered":"http:\/\/chenglixue.top\/?p=143"},"modified":"2024-10-06T16:09:04","modified_gmt":"2024-10-06T08:09:04","slug":"unity-compute-shader-%e4%b8%aa%e4%ba%ba%e7%90%86%e8%a7%a3","status":"publish","type":"post","link":"http:\/\/chenglixue.top\/?p=143","title":{"rendered":"Unity Compute Shader \u4e2a\u4eba\u7406\u89e3"},"content":{"rendered":"<p><div class=\"has-toc have-toc\"><\/div><\/p>\n<h1>\u4ec0\u4e48\u662fCompute Shader\uff0c\u5b83\u6709\u4f55\u7528\u5904?<\/h1>\n<ul>\n<li>Compute Shader\u662f\u4e00\u4e2a\u80fd\u591f\u5229\u7528\u901a\u7528\u7684\u5185\u5b58\u8bbf\u95ee\uff08\u5373\u8f93\u5165\u548c\u8f93\u51fa\uff09\uff0c\u6765\u8fdb\u884c\u4efb\u610f\u8fd0\u7b97\u7684\u53ef\u7f16\u7a0bshader<\/li>\n<li>\u5b83\u7684\u4f18\u70b9\u662f<strong>\u72ec\u7acb\u4e8e\u6e32\u67d3\u7ba1\u7ebf\u4e4b\u5916<\/strong>\uff0c\u53ef\u4ee5\u5229\u7528\u5b83\u5b9e\u73b0<strong>\u5927\u91cf\u4e14\u5e76\u884c<\/strong>\u7684GPGPU(\u5229\u7528GPU\u8fdb\u884c\u975e\u56fe\u5f62\u8ba1\u7b97\u4efb\u52a1)\u7b97\u6cd5\uff0c\u6765\u52a0\u901f\u6e38\u620f\uff08\u4e5f\u5c31\u662f\u8bf4\u53ef\u4ee5\u7528\u4e8e\u4f18\u5316\uff09<\/li>\n<\/ul>\n<h1>\u8bed\u6cd5\u4ecb\u7ecd<\/h1>\n<p>\u56e0\u4e3a\u5728<a class=\"wp-editor-md-post-content-link\" href=\"https:\/\/www.cnblogs.com\/chenglixue\/p\/17172233.html\" target=\"_blank\"  rel=\"nofollow\" >dx12\u90e8\u5206<\/a>\u5df2\u7ecf\u4ecb\u7ecd\u8fc7compute shader\u4e86\uff0c\u6240\u4ee5\u8fd9\u91cc\u4e0d\u4f1a\u6df1\u5165\u539f\u7406<\/p>\n<p>\u5728\u5f00\u59cb\u524d\uff0c\u8fd8\u662f\u7b80\u5355\u4ecb\u7ecd\u4e00\u4e0bcompute shader\u7684\u8bed\u6cd5<\/p>\n<ul>\n<li>CS\u6a21\u578b\n<p>\u5bf9\u4e8ecompute shader\uff0c\u5728\u8ba1\u7b97\u5355\u5143\u4e2d\u4ee5<strong>work group<\/strong>(\u7ebf\u7a0b\u7ec4)\u4f5c\u4e3a\u5355\u4f4d;\u6bcf\u4e2awork group\u53c8\u5305\u542b\u591a\u4e2a<strong>work item<\/strong>\uff0c\u8fd9\u4e9bwork item\u4f1a\u586b\u5145<strong>SIMD\u5355\u5143<\/strong>;<strong>work domain<\/strong>\u5212\u5206\u591a\u4e2awork group\uff0c\u5b83\u6307\u5b9a\u4e86\u7ebf\u7a0b\u7684\u5de5\u4f5c\u533a\u57df\uff0c\u8fd9\u4e9b\u5212\u5206\u540e\u7684work group\u72ec\u7acb\u8fd0\u884c\uff0cwork group\u4e4b\u95f4\u53ef\u4ee5<strong>\u4e92\u76f8\u901a\u4fe1<\/strong><br \/>\n<img decoding=\"async\"   class=\"lazyload\" data-src=\"https:\/\/pic.imgdb.cn\/item\/666a9696d9c307b7e91c37a4.png\" src=\"https:\/\/cdn.jsdelivr.net\/gh\/moezx\/cdn@3.0.2\/img\/svg\/loader\/trans.ajax-spinner-preloader.svg\" onerror=\"imgError(this)\"  alt=\"\" \/><\/p >\n<noscript><img decoding=\"async\" src=\"https:\/\/pic.imgdb.cn\/item\/666a9696d9c307b7e91c37a4.png\" alt=\"\" \/><\/p><\/noscript>\n<p>\u66f4\u7b80\u5355\u5730\uff0c\u4ee5Nvidia\u4e3a\u4f8b\uff0c \u4e00\u4e2a\u7ebf\u7a0b\u7ec4\u542b\u6709n\u4e2a\u7ebf\u7a0b\uff0c\u800c\u786c\u4ef6\u4f1a\u5c06\u8fd9\u4e9b\u7ebf\u7a0b\u5212\u5206\u6784\u6210\u591a\u4e2awarp(SIMD\uff0c\u6bcf\u4e2awarp32\u4e2a\u7ebf\u7a0b),\u6bcf\u4e2awarp\u90fd\u6709\u76f8\u5e94\u7684warp\u7f16\u6392\u5668\u8d1f\u8d23warp\u7684\u8c03\u5ea6\uff0c\u591a\u5904\u7406\u5668\u4f1a\u4ee5SIMD32\u7684\u65b9\u5f0f\u5904\u7406warp,\u5176\u4e2d\u4e00\u4e2aCore\u5904\u7406\u4e00\u4e2a\u7ebf\u7a0b\u3002\u5728D3D\u4e2d\u4e3a\u4e86\u66f4\u4f18\u7684\u6027\u80fd\uff0c\u5e94\u5c06<strong>\u7ebf\u7a0b\u7ec4\u7684\u5927\u5c0f\u8bbe\u7f6e\u4e3awarp\u7684\u6574\u6570\u500d<\/strong>,\u82e5\u975e\u5982\u6b64\u4f1a\u6709warp\u88ab\u63ba\u5165\u65e0\u4e8b\u53ef\u505a\u7684\u7ebf\u7a0b,\u9020\u6210\u6d6a\u8d39<\/p>\n<\/li>\n<li>\n<p>\u7ebf\u7a0b\u7ec4<\/p>\n<ul>\n<li>\u7ebf\u7a0b\u7ec4\u6309\u4e09\u4e2a\u7ef4\u5ea6\u8fdb\u884c\u5206\u5e03(\u56e0\u4e3a\u5b58\u5728\u4e09\u7ef4\u7eb9\u7406\uff0c\u65b9\u4fbf\u91c7\u6837\uff0c\u53ef\u4ee5\u7406\u89e3\u4e3a\u4e00\u4e2a\u7ebf\u7a0b\u5bf9\u5e94\u4e00\u4e2a\u50cf\u7d20)<\/li>\n<\/ul>\n<p>\u6bcf\u4e2a\u7ebf\u7a0b\u7ec4\u4e2d\u7684\u7ebf\u7a0b\u6570\u6700\u5927\u4e2a\u6570\u4e3a1024<\/p>\n<p>\u5bf9\u4e8eAMD\uff0c\u7ebf\u7a0b\u7ec4\u5927\u5c0f\u8bbe\u4e3a64\u7684\u500d\u6570(WaveFront\u67b6\u6784)<\/p>\n<p>\u5bf9\u4e8eNvidia\uff0c\u7ebf\u7a0b\u7ec4\u5927\u5c0f\u8bbe\u4e3a32\u7684\u500d\u6570(SIMD32(warp)\u67b6\u6784)<\/p>\n<p>\u540c\u4e00\u7ebf\u7a0b\u7ec4\u4e2d\u7684\u7ebf\u7a0b\u53ef\u4ee5\u540c\u6b65\uff0c\u4e0d\u540c\u7684\u4e0d\u884c<\/p>\n<ul>\n<li>\u5206\u6d3e\u7ebf\u7a0b\u7ec4<\/li>\n<\/ul>\n<p>\u5728dx12\u4e2d\uff0cDispatch\u51fd\u6570\u5b9a\u4e49\u5982\u4e0b<\/p>\n<pre><code class=\"line-numbers\">void Dispatch(\n  [in] UINT ThreadGroupCountX,  \/\/ x\u8f74n\u4e2a\u7ebf\u7a0b\u7ec4\n  [in] UINT ThreadGroupCountY,  \/\/ y\u8f74n\u4e2a\u7ebf\u7a0b\u7ec4\n  [in] UINT ThreadGroupCountZ   \/\/ z\u8f74n\u4e2a\u7ebf\u7a0b\u7ec4\n);\n<\/code><\/pre>\n<p>\u5728Unity\u7684URP\u7ba1\u7ebf\u4e0b\uff0cDispatch\u51fd\u6570\u5b9a\u4e49\u5982\u4e0b<\/p>\n<pre><code class=\"line-numbers\">public void DispatchCompute(\n      ComputeShader computeShader,  \/\/ \u4f7f\u7528\u7684computeShader\n      int kernelIndex,  \/\/ \u5b9a\u4e49\u7684kernel(computeShader)\u7684Handle(\u53e5\u67c4)\n      int threadGroupsX,\n      int threadGroupsY,\n      int threadGroupsZ\n)\n{\n    this.Internal_DispatchCompute(computeShader, kernelIndex, threadGroupsX, threadGroupsY, threadGroupsZ);\n}\n<\/code><\/pre>\n<\/li>\n<li>\u7ebf\u7a0b\n<ul>\n<li>\u5206\u6d3e\u4e86\u7ebf\u7a0b\u7ec4\uff0c\u8fd8\u9700\u8981\u6307\u5b9a\u6bcf\u4e2a\u7ebf\u7a0b\u7ec4\u4e2d\u7684\u7ebf\u7a0b\u6570\uff0c\u540c\u6837\u4e5f\u662f\u4e09\u7ef4<br \/>\n<img decoding=\"async\"   class=\"lazyload\" data-src=\"https:\/\/pic.imgdb.cn\/item\/666a9671d9c307b7e91bdf7c.png\" src=\"https:\/\/cdn.jsdelivr.net\/gh\/moezx\/cdn@3.0.2\/img\/svg\/loader\/trans.ajax-spinner-preloader.svg\" onerror=\"imgError(this)\"  alt=\"\" \/><br \/ >\n<noscript><img decoding=\"async\" src=\"https:\/\/pic.imgdb.cn\/item\/666a9671d9c307b7e91bdf7c.png\" alt=\"\" \/><br \/><\/noscript>\n<img decoding=\"async\"   class=\"lazyload\" data-src=\"https:\/\/pic.imgdb.cn\/item\/666a9685d9c307b7e91c0ed0.png\" src=\"https:\/\/cdn.jsdelivr.net\/gh\/moezx\/cdn@3.0.2\/img\/svg\/loader\/trans.ajax-spinner-preloader.svg\" onerror=\"imgError(this)\"  alt=\"\" \/><\/li >\n<noscript><img decoding=\"async\" src=\"https:\/\/pic.imgdb.cn\/item\/666a9685d9c307b7e91c0ed0.png\" alt=\"\" \/><\/li><\/noscript>\n<\/ul>\n<\/li>\n<li>\u8bed\u4e49\n<ul>\n<li><strong>SV_GroupID<\/strong>\uff1a\u5206\u6d3e\u7ebf\u7a0b\u7ec4\u65f6\uff0c\u7cfb\u7edf\u4f1a\u4e3a\u6bcf\u4e2a\u7ebf\u7a0b\u7ec4\u90fd\u5206\u914d\u4e00\u4e2aID\uff0c\u5373<strong>\u7ebf\u7a0b\u7ec4ID<\/strong><\/p>\n<\/li>\n<li>\n<p><strong>SV_GroupThreadID<\/strong>\uff1a\u5728\u7ebf\u7a0b\u7ec4\u4e2d\uff0c\u6bcf\u4e2a\u7ebf\u7a0b\u90fd\u4f1a\u88ab\u6307\u5b9a\u4e00\u4e2a\u7ec4\u5185(\u5c40\u90e8)\u7684\u552f\u4e00ID\uff08<strong>\u4e09\u7ef4<\/strong>\uff09\uff0c\u5373<strong>\u7ec4\u5185\u7ebf\u7a0bID<\/strong><\/p>\n<\/li>\n<li>\n<p><strong>SV_GroupIndex<\/strong>\uff1a\u4e0eSV_GroupThreadID\u7c7b\u4f3c\uff0c\u4e0d\u540c\u5728\u4e8e\u5b83\u662f<strong>\u4e00\u7ef4<\/strong>\u7684<\/p>\n<\/li>\n<\/ul>\n<p>\u8ba1\u7b97\u516c\u5f0f\uff1a<br \/>\n<span class=\"katex math inline\">groupIndex = groupThreadID.z * ThreadGroupSize.x * ThreadGroupSize.y + groupThreadID.y * ThreadGroupSize.x + groupThreadID.x<\/span><\/p>\n<ul>\n<li><strong>SV_DispatchThreadID<\/strong>\uff1aDispatch()\u4f1a\u5206\u6d3e\u4e00\u4e2a\u7ebf\u7a0b\u7ec4\u7f51\u683c(\u591a\u4e2a\u7ebf\u7a0b\u7ec4)\uff0c\u800c\u540c\u65f6\u6bcf\u4e2a\u7ebf\u7a0b\u7ec4\u5185\u7684\u6bcf\u4e2a\u7ebf\u7a0b\u90fd\u4f1a\u751f\u6210<strong>\u5168\u5c40<\/strong>\u7684\u552f\u4e00\u6807\u8bc6(\u6807\u8bc6\u5b83\u5728work domain\u4e2d\u7684\u4f4d\u7f6e),\u5373<strong>\u8c03\u5ea6\u7ebf\u7a0bID<\/strong><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h1>\u5b9e\u73b0\u540e\u5904\u7406<\/h1>\n<ul>\n<li>\u8fd9\u91cc\u4e3a\u4e86\u66f4\u65b9\u4fbf\u5730\u5c55\u793acompute shader\u7684\u5199\u6cd5\uff0c\u56e0\u6b64\u4f7f\u7528\u7684\u4f8b\u5b50\u5f88\u7b80\u5355\uff0c\u5c31\u662f\u8c03\u6574\u4eae\u5ea6\u9971\u548c\u5ea6\u5bf9\u6bd4\u5ea6<\/p>\n<\/li>\n<li>\n<p>Shader<\/p>\n<pre><code class=\"line-numbers\">#pragma kernel CSMain \/\/ \u5b9a\u4e49compute shader\n\nRWTexture2D&lt;float4&gt; _Result;  \/\/ \u53ef\u8bfb\u53ef\u5199\u7684RW\u7ed3\u6784\u5316\u7f13\u51b2\u533a\nTexture2D&lt;float4&gt; _Sour;  \/\/ \u53ea\u53ef\u8bfb\n\nfloat _Brightness;\nfloat _Saturation;\nfloat _Contrast;\n\n[numthreads(8,8,1)]   \/\/ \u5b9a\u4e49\u6bcf\u4e2a\u7ebf\u7a0b\u7ec4\u4e2d\u7684\u7ebf\u7a0b\u6570\nvoid CSMain (uint3 id : SV_DispatchThreadID)\n{\n  _Result[id.xy] = _Sour[id.xy];\n  _Result[id.xy] *= _Brightness;  \/\/ \u660e\u5ea6\n  float gray = _Result[id.xy].x * 0.21f + _Result[id.xy].y * 0.71f + _Result[id.xy].z * 0.08f;    \/\/ \u7070\u5ea6\n  _Result[id.xy] = lerp(float4(gray, gray, gray, 1.f), _Result[id.xy], _Saturation);    \/\/ \u9971\u548c\u5ea6\n  _Result[id.xy] = lerp(float4(0.5f, 0.5f, 0.5f, 1.f), _Result[id.xy], _Contrast);    \/\/ \u5bf9\u6bd4\u5ea6\n}\n\n<\/code><\/pre>\n<\/li>\n<li>RenderFeature\n<pre><code class=\"line-numbers\">using System;\nusing UnityEngine;\nusing UnityEngine.Rendering;\nusing UnityEngine.Rendering.Universal;\n\npublic class BSCPassFeature : ScriptableRendererFeature\n{\n  \/\/ render feature \u663e\u793a\u5185\u5bb9\n  [System.Serializable]\n  public class PassSetting\n  {\n      \/\/ \u5b89\u63d2\u4f4d\u7f6e\n      public RenderPassEvent m_passEvent = RenderPassEvent.AfterRenderingTransparents;\n\n      \/\/ \u6307\u5b9acompute shader\n      public ComputeShader CS = null;\n\n      \/\/ \u660e\u5ea6\u63a7\u5236\n      [Range(0, 3)] \n      public float m_Brightness = 1;\n\n      \/\/ \u9971\u548c\u5ea6\u63a7\u5236\n      [Range(0, 3)]\n      public float m_Saturation = 1;\n\n      \/\/ \u5bf9\u6bd4\u5ea6\u63a7\u5236\n      [Range(0, 3)]\n      public float m_Contrast = 1;\n  }\n\n  class BSCRenderPass : ScriptableRenderPass\n  {\n      \/\/ profiler tag will show up in frame debugger\n      private const string m_ProfilerTag = \"BSC Pass\";\n\n      \/\/ \u7528\u4e8e\u5b58\u50a8pass setting\n      private BSCPassFeature.PassSetting m_passSetting;\n\n      private ComputeShader m_CS;\n      private int kernal;   \/\/ compute shader\u4e2d\u7684kernal Handle\n\n      private RenderTargetIdentifier m_SourRT, m_TargetRT;\n\n      struct ShaderID\n      {\n          \/\/ int \u76f8\u8f83\u4e8e string\u53ef\u4ee5\u83b7\u5f97\u66f4\u597d\u7684\u6027\u80fd\uff0c\u56e0\u4e3a\u8fd9\u662f\u9884\u5904\u7406\u7684\n          public static readonly int m_BrightnessID = Shader.PropertyToID(\"_Brightness\");\n          public static readonly int m_SaturationID = Shader.PropertyToID(\"_Saturation\");\n          public static readonly int m_ContrastID = Shader.PropertyToID(\"_Contrast\");\n          public static readonly int m_TargetRTID = Shader.PropertyToID(\"_BufferRT1\");\n      }\n\n      \/\/ \u7ebf\u7a0b\u7ec4\u4e2a\u6570\n      struct Dispatch\n      {\n          public static int ThreadGroupCountX;\n          public static int ThreadGroupCountY;\n          public static int ThreadGroupCountZ;\n      }\n\n      public BSCRenderPass(BSCPassFeature.PassSetting passSetting) \n      {\n          this.m_passSetting = passSetting;\n\n          renderPassEvent = m_passSetting.m_passEvent;\n\n          this.m_CS = m_passSetting.CS;\n\n          \/\/ \u67e5\u627ekernal handle\n          kernal = m_CS.FindKernel(\"CSMain\");\n      }\n\n      public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderingData)\n      {\n          m_SourRT = renderingData.cameraData.renderer.cameraColorTarget;\n\n          RenderTextureDescriptor descriptor = renderingData.cameraData.cameraTargetDescriptor;\n          descriptor.depthBufferBits = 0;\n          descriptor.enableRandomWrite = true;    \/\/ \u7528\u4e8eD3D\u7684UAV(\u65e0\u5e8f\u89c6\u56fe)\n\n          \/\/ \u56e0\u4e3a\u662f\u5bf9\u5c4f\u5e55\u8fdb\u884c\u5904\u7406\uff0c\u6240\u4ee5\u9700\u8981\u4f7f\u5f97\u4e00\u4e2a\u7ebf\u7a0b\u5bf9\u5e94\u4e00\u4e2apixel\n          Dispatch.ThreadGroupCountX = (int)descriptor.width \/ 8;\n          Dispatch.ThreadGroupCountY = (int)descriptor.height \/ 8;\n          Dispatch.ThreadGroupCountZ = 1;\n\n          cmd.GetTemporaryRT(ShaderID.m_TargetRTID, descriptor, FilterMode.Bilinear);\n          m_TargetRT = new RenderTargetIdentifier(ShaderID.m_TargetRTID);\n      }\n\n      public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)\n      {\n          \/\/ Grab a command buffer. We put the actual execution of the pass inside of a profiling scope\n          CommandBuffer cmd = CommandBufferPool.Get();\n\n          using (new ProfilingScope(cmd, new ProfilingSampler(m_ProfilerTag)))\n          {\n              \/\/ compute shader\u5b9a\u4e49\u6570\u636e\u7684\u65b9\u5f0f\u548cPS\u7684\u4e0d\u540c\n              cmd.SetComputeFloatParam(this.m_CS, ShaderID.m_BrightnessID, m_passSetting.m_Brightness);\n              cmd.SetComputeFloatParam(this.m_CS, ShaderID.m_SaturationID, m_passSetting.m_Saturation);\n              cmd.SetComputeFloatParam(this.m_CS, ShaderID.m_ContrastID, m_passSetting.m_Contrast);\n              cmd.SetComputeTextureParam(this.m_CS, kernal, \"_Result\", m_TargetRT);\n              cmd.SetComputeTextureParam(this.m_CS, kernal, \"_Sour\", m_SourRT);\n              \/\/ \u5206\u6d3e\u7ebf\u7a0b\u7ec4\u5e76\u6267\u884ccompute shader\n              cmd.DispatchCompute(this.m_CS, kernal, Dispatch.ThreadGroupCountX, Dispatch.ThreadGroupCountY, Dispatch.ThreadGroupCountZ);\n\n              cmd.Blit(m_TargetRT, m_SourRT);\n          }\n\n          context.ExecuteCommandBuffer(cmd);\n          CommandBufferPool.Release(cmd);\n      }\n\n      public override void OnCameraCleanup(CommandBuffer cmd)\n      {\n          if(cmd == null) throw new ArgumentNullException(\"cmd\");\n\n          cmd.ReleaseTemporaryRT(ShaderID.m_TargetRTID);\n      }\n  }\n\n  public PassSetting m_Setting = new PassSetting();\n  BSCRenderPass m_BSCPass;\n\n  \/\/\/ &lt;inheritdoc\/&gt;\n  public override void Create()\n  {\n      m_BSCPass = new BSCRenderPass(m_Setting);\n  }\n\n  public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)\n  {\n      \/\/ can queue up multiple passes after each other\n      renderer.EnqueuePass(m_BSCPass);\n  }\n}\n<\/code><\/pre>\n<\/li>\n<\/ul>\n<h1>Group Shared Memory<\/h1>\n<ul>\n<li>compute shader\u4e0e\u540c\u6837\u8fd0\u884c\u5728GPU\u4e0a\u7684fragment shader\u4e0d\u540c\u4e4b\u5904\u5728\u4e8e\uff0ccompute shader\u7684Thread Group\u4e2d\u7684\u6bcf\u4e2aThread\uff0c\u90fd\u53ef\u4ee5\u5f88\u5feb\u7684\u8bbf\u95ee\u5bf9\u5e94\u7684Group Shared Memory\u4e2d\u7684\u6570\u636e\uff0c\u8fd9\u4e2a\u6548\u7387\u6bd4\u91c7\u6837\u4e00\u5f20\u8d34\u56fe\u6765\u7684\u9ad8\u3002\u56e0\u6b64\u5728\u8fdb\u884c\u9700\u8981\u5927\u91cf\u8d34\u56fe\u91c7\u6837\u7684\u8ba1\u7b97\u65f6\uff08\u5982\u9ad8\u65af\u6a21\u7cca\uff09\uff0c\u5148\u5c06\u8d34\u56fe\u6570\u636e\u7f13\u5b58\u5230Group Shared Memory\u4e2d\uff0c\u518d\u591a\u6b21\u8bbf\u95eeGroup Shared Memory\uff0c\u8fd9\u6837\u8fd0\u884c\u7684\u6548\u7387\u4f1a\u9ad8\u5f97\u591a<\/li>\n<li>\u5728\u540e\u9762\u7684\u7bc7\u7ae0\u7b14\u8005\u4f1a\u4ecb\u7ecd\u5982\u4f55\u4f7f\u7528Group Shared Memory\u6765\u52a0\u901f\u4e00\u4e9b\u6a21\u7cca\u7b97\u6cd5<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>\u4ec0\u4e48\u662fCompute Shader\uff0c\u5b83\u6709\u4f55\u7528\u5904? Compute Shader\u662f\u4e00\u4e2a\u80fd\u591f\u5229\u7528\u901a\u7528\u7684\u5185\u5b58\u8bbf\u95ee\uff08\u5373\u8f93\u5165\u548c\u8f93\u51fa\uff09\uff0c\u6765\u8fdb\u884c &#8230;<\/p>","protected":false},"author":1,"featured_media":144,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"_links":{"self":[{"href":"http:\/\/chenglixue.top\/index.php?rest_route=\/wp\/v2\/posts\/143"}],"collection":[{"href":"http:\/\/chenglixue.top\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/chenglixue.top\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/chenglixue.top\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/chenglixue.top\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=143"}],"version-history":[{"count":5,"href":"http:\/\/chenglixue.top\/index.php?rest_route=\/wp\/v2\/posts\/143\/revisions"}],"predecessor-version":[{"id":251,"href":"http:\/\/chenglixue.top\/index.php?rest_route=\/wp\/v2\/posts\/143\/revisions\/251"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/chenglixue.top\/index.php?rest_route=\/wp\/v2\/media\/144"}],"wp:attachment":[{"href":"http:\/\/chenglixue.top\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=143"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/chenglixue.top\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=143"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/chenglixue.top\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=143"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}